Thursday, September 17, 2026

Cyberpunk 2077


Cyberpunk 2077

(Original Game Score)

Music by
Marcin Przybyłowicz,
P.T. Adamczyk,
and
Paul Leonard-Morgan

Some worlds are defined as much by their sound as by their image. Few recent examples demonstrate this better than Cyberpunk 2077. Developed by CD Projekt Red, the studio behind the acclaimed The Witcher game series, the game marked the developer's move from the dark fantasy world of Geralt of Rivia into a radically different kind of future. Released in 2020, Cyberpunk 2077 is set in Night City, a vast metropolis where advanced technology, corporate power, consumerism, body modification, violence, and social inequality have transformed almost every aspect of human life. Yet this world did not originate with CD Projekt Red. The game is rooted in the Cyberpunk universe created by game designer Mike Pondsmith, whose tabletop role-playing game Cyberpunk 2020 provided the foundation for its setting, technology, factions, and vision of a dystopian future.

At the center of Cyberpunk 2077 is V, a mercenary attempting to establish a reputation in Night City's dangerous criminal underworld. What begins as a potentially career-defining job quickly turns into a struggle for survival when V becomes the unwilling host of a prototype biochip containing a digital engram. The engram belongs to Johnny Silverhand, a legendary rebel rockerboy and former terrorist whose consciousness has been preserved in digital form. Played by Keanu Reeves, Silverhand becomes an increasingly important presence in V's life as the two attempt to understand their strange connection and find a way to prevent the technology from permanently taking over V's mind. From there, the story expands into a much larger exploration of identity, mortality, memory, and the question of what it actually means to leave a mark on the world.

The game's scale is central to that experience. Night City is not simply a backdrop for the story, but a world filled with competing factions, corporations, fixers, mercenaries, gangs, celebrities, criminals, and ordinary people trying to survive within a society increasingly dominated by technology. V's journey can take radically different forms depending on the choices made along the way, from relationships and personal loyalties to decisions that ultimately determine the fate of both V and those around them. This combination of open-world exploration and a deeply character-driven narrative became one of the defining characteristics of Cyberpunk 2077, allowing players to experience Night City not merely as a setting, but as a place in which their own version of V could take shape.

For Renovatio Records, this release represents a first. After years of producing custom editions devoted to film scores, Cyberpunk 2077 marks the first time that the label has turned its attention to a video game score. The transition is a natural one: like a film, a narrative-driven game can use music to establish atmosphere, define characters, shape dramatic momentum, and guide an audience through an emotional journey. Yet the interactive nature of the medium presents its own unique challenges. In Cyberpunk 2077, music can accompany a carefully scripted story sequence one moment and an entirely unpredictable player experience the next. The score therefore exists simultaneously as dramatic scoring, environmental music, and part of the living identity of Night City itself.

The musical identity of Cyberpunk 2077 emerged from a collaborative scoring process. The game's original score was written by three composers: Marcin Przybyłowicz, P.T. Adamczyk, and Paul Leonard-Morgan. Przybyłowicz, who had served as music director on The Witcher 3: Wild Hunt, and Adamczyk were already part of CD Projekt Red's internal music team, while Leonard-Morgan was brought in to contribute a different perspective to the project. Rather than dividing the soundtrack into three clearly distinguishable bodies of work, however, the composers worked toward a unified musical language, sharing instruments, synthesizers, sounds, and even musical material between cues. Music could be broken down into layers and reused or recombined in different contexts, allowing a piece written by one composer to become part of another composer's work. This gives the score a remarkable coherence despite its multiple authors.

Thus, the music is built less around a single genre than around an attitude. Its electronic elements can be cold, abrasive, and mechanical, but they are frequently contrasted with organic instruments and performances. Electric cello is particularly important to the score, at times subjected to distortion and electronic processing until its original acoustic identity becomes difficult to recognize. Drums and bass provide much of the music's physical impact, while layers of noise, synthesizers, and processed instrumentation create an almost tactile sense of machinery in motion. It is music that rarely sounds clean for long. Even its more melodic passages tend to exist within a deliberately damaged or unstable sonic environment.

That philosophy is established almost immediately in this Renovatio edition with “V.” As an opening statement, the cue does two things at once: it introduces V's musical identity and establishes the sonic world in which the character exists. The electronic textures, percussion, and processed sounds make Night City feel less like a futuristic backdrop than a living machine. From there, “The Rebel Path” immediately pushes the album into much more aggressive territory. It figuratively introduces Johnny Silverhand not simply as a character, but as a disruptive force entering V's life, with pounding percussion, industrial electronics, distortion, and a persistent rhythmic drive giving the album its first major jolt of aggression.

There is also a particularly clever connection between Johnny's score and the music of SAMURAI, Johnny's rock band, whose songs are performed by the real-world hardcore punk band Refused. The principal idea in “The Rebel Path,” which becomes Johnny's most recognizable musical motif, is essentially derived from the guitar riff of SAMURAI's “The Ballad of Buck Ravers.” In other words, Johnny's thematic identity is not merely represented by music that sounds like his fictional band. The score actually takes a piece of that band's musical language and transforms it into underscore. The distinction between Johnny the character, Johnny the musician, and Johnny's memory therefore becomes deliberately blurred. P.T. Adamczyk, who wrote much of Johnny's material, has spoken about how much he enjoyed working with the character, while the composers as a whole treated the game's fictional music and original score as closely interconnected parts of its world.

From there, the first part of the album establishes the various forces surrounding V. “Meet Dex” and “Corpo Deal” move into the mercenary and corporate underworld, maintaining the rhythmic and electronic vocabulary established by “The Rebel Path” but making it more atmospheric and menacing. “Chrome and Blood” introduces the Maelstrom gang and some of the most overtly industrial music on the first disc, emphasizing the violent, chrome-heavy side of Night City. “Braindance Calibration,” by contrast, briefly strips things back into a more synthetic and technological space, providing an important change of texture before the album returns to the increasingly dangerous events surrounding the Konpeki Plaza heist.

The Arasaka material introduces another important musical identity. “Patricide” brings in the ominous string progression associated with Arasaka, a motif that gives the corporation a very different musical character from the street gangs and mercenaries encountered earlier. The score's approach to Arasaka is particularly interesting because it does not rely exclusively on electronic futurism. The composers have described experimenting with detuned basses, electric cello, koto, and other Eastern instruments, often processing them until their original identities became difficult to recognize. The music suggests both immense technological power and something ancient and ritualistic beneath it.

The death of Jackie Welles, V's partner, then changes the album's emotional direction. “Jackie's Demise” is the first major consequence of the events that have been building since the opening tracks, and “The Voice in My Head” takes that change even further. Johnny is no longer simply an external presence intruding into V's life. The conflict has moved inside V's own consciousness. Slower electronic and string textures replace much of the relentless forward motion of the opening section, while Johnny's motif appears in a particularly striking cello passage. At the same time, V's own theme is brought into the foreground on cello, turning what was introduced at the beginning as a statement of identity into something much more tragic. The cue also introduces the musical material associated with Mikoshi, establishing an idea with distorted and unnerving female vocal effects that will remain important until the album's final act.

The album subsequently opens outward again, moving through the different musical identities of Night City's gangs and criminal factions. “Cloudy Day in Japantown” provides a moment of atmospheric relief while introducing the Tyger Claws' Japanese-inflected sound world, before “Tyger Claws” returns to aggressive percussion and distortion. “Sugar Skull Turf” does something similar for the Valentinos, but with Latin rhythmic elements incorporated into the electronic and percussive framework. “Extraction Gig” and “Scav Hunt” return to the more generic mercenary and industrial language of V's work. Together, these cues demonstrate one of the score's most effective ideas: Night City does not have one musical identity. It has a collection of them, each reflecting a different part of the city's social and cultural ecosystem.

This is particularly apparent when the album moves into Judy Alvarez's story. “Finding Ev” marks another significant shift away from the harsher action material, introducing Judy's theme as one of the score's most distinctive melodic ideas. Where much of the preceding music is driven by percussion, distortion, and electronic texture, Judy's material is considerably more melodic and emotionally exposed. That contrast becomes increasingly important on the second disc, where “Bells of Laguna Bend” gives her theme one of its most intimate and atmospheric presentations, and “Thoughts Breathe Easy” transforms it into a beautiful trip-hop-influenced romantic piece. The same musical idea can therefore function as character introduction, intimate reflection, and romance without losing its identity.

The transition into the Badlands introduces another of the score's strongest thematic identities. “Winds of the Badlands” introduces Panam Palmer and the Aldecaldos through music that could hardly be further removed from the industrial aggression of Night City. Acoustic guitar becomes central, surrounded by soft, low-frequency ambient synthesizers and long sustained tones. There is an almost physical sense of space in this music, with the sustained notes suggesting the distant horizon and the lighter textures evoking the desert wind itself. More importantly, the music captures something fundamental about Panam and the Aldecaldos: beneath their toughness is a sense of warmth, vulnerability, and belonging. That material develops through “Ursa Major Leak” and eventually reaches its emotional culmination in “Outsider No More,” where the acoustic guitar becomes even more prominent as V moves from being an outsider to becoming part of the clan.

Other parts of the city receive equally distinctive treatment. “Digital Loa” moves into the mysterious and technologically ominous world of the Voodoo Boys and Pacifica, incorporating unusual wooden percussion and woodwind-like textures into its electronic soundscape. “Beyond the Blackwall” takes that atmosphere into cyberspace itself, where the music becomes increasingly abstract. “Patri(di)ots” provides the 6th Street gang with another gritty, distorted electronic guitar identity, while “Whispers in Charter Hill” introduces an entirely different form of tension during the Peralez investigation. Its subdued bass and percussion, mysterious string writing, and electric guitar create unease without relying on overt action. Here, the threat is not physical violence but paranoia and uncertainty.

The second disc consequently becomes increasingly character-driven. “Johnny Takes the Wheel” provides a burst of humor and industrial rock-inflected energy as Johnny takes control of V's body, with the central guitar idea derived from another SAMURAI song, “Chippin' In.” “AfterWard” and “Follow the River” provide the corresponding emotional material for River Ward, while “Bakeneko” gives Goro Takemura a more personal musical setting. The latter is particularly notable for its cello writing and its association with the motif of Death, an idea that will return during the confrontation with Adam Smasher.

The Arasaka material reaches its largest expression in “The Koi and the Dragon.” The music accompanying the parade sequence expands the Japanese influence into a large-scale orchestral and percussive spectacle, with taiko-like percussion dominating the cue before the music turns toward action. It is one of the album's most expansive pieces, and an effective example of how the score can take a faction's musical identity and enlarge it to match the scale of the situation.

By this point, the album has accumulated a considerable collection of musical ideas, and the final act begins to bring them together. “No Headstone,” with its quiet guitar figure derived from SAMURAI's “Never Fade Away,” returns to Johnny's musical identity in a completely different emotional context. The aggressive rebel of “The Rebel Path” has become a dead man confronting his own legacy, and the music reflects that transformation. “Outsider No More” then completes the Panam and Aldecaldo arc before “Storming Arasaka” launches the album into its final sustained action sequence. “Smasher” provides the final burst of physical violence, while the return of the Death motif from “Bakeneko” connects the confrontation with the thematic material that had been introduced through Takemura's story.

After Smasher's defeat, however, the music changes completely. “Mikoshi Core” brings back the Mikoshi material first introduced in “The Voice in My Head,” juxtaposed with V's principal theme. The album has moved from Night City's streets to the conceptual center of V's predicament, and the music correspondingly becomes less concerned with physical action and more concerned with identity, memory, and mortality. “Never Stop Fighting” continues this transition, beginning in a chaotic mass of distorted synthesizers and cascading noise before settling into a powerful, melancholy passage in which V's theme returns prominently on cello. What began as V's musical introduction has now become a musical expression of the possibility of losing V altogether.

The final tracks bring the score's major ideas into direct conversation with one another. “Never Forget” returns to the musical world of “Never Fade Away” as Johnny ultimately takes V's body in the Temperance ending, while “Don't Slow Down, Panam” offers an entirely different resolution through the Star ending. Here the music of Panam and the Aldecaldos returns in full, dominated once again by acoustic guitar, but now carrying the emotional weight of everything that has come before. The album moves physically away from Night City and musically away from its claustrophobic electronic world, toward the open landscape of the Badlands and an uncertain future.

Finally, “Never Fade Away (SAMURAI Cover)” brings the album back to Johnny. After two discs spent transforming musical ideas associated with V, Johnny, Judy, Panam, Arasaka, and Night City into a continuous narrative, the performance provides a fitting final coda. The song is not merely a credits track placed after the story has ended. It returns to the central musical idea of Johnny's world and, in doing so, reinforces one of the score's most persistent concerns: the fear of being forgotten, and the desire to leave something behind.

Taken as a whole, the score is remarkably thematic for a game of this scale. Its musical vocabulary can be abrasive, industrial, and relentlessly physical, but it also contains some of the game's most delicate and emotionally direct writing. More importantly, the themes are allowed to change meaning as the characters themselves change. Thus, the music does not merely accompany Cyberpunk 2077's story; it follows the same journey.

Given the sheer amount of music contained in Cyberpunk 2077, it was inevitable that the game's soundtrack would eventually become something of a discography of its own. The original score was officially released in December 2020 as a two-disc, 37-track album running for more than two hours, credited to Przybyłowicz, Adamczyk, and Leonard-Morgan. But the score represents only part of the game's musical identity. Cyberpunk 2077 is also rich in licensed and original in-world music, with numerous fictional radio stations providing everything from electronic music and industrial rock to hip-hop, metal, and pop. That material has itself been released separately in the form of five volumes, as well as an album dedicated to the SAMURAI songs alone.

The expansion Phantom Liberty added another substantial body of music. Its original score, written by P.T. Adamczyk and Jacek Paciorkowski, was released separately in 2023, first as a 15-track album and later as a 19-track Deluxe Edition containing four additional tracks. The expansion also introduced new radio material of its own. Note that none of this Phantom Liberty material is included in this Renovatio Records album; this release is concerned exclusively with the original Cyberpunk 2077 main game experience and its score.

While the official original score album provides an extensive selection of the game's score, it does not necessarily reproduce the dramatic journey that a listener would experience by following V's story from beginning to end. A video game presents its music differently from a film. Cues may be triggered by player actions, repeated, interrupted, layered with other material, or encountered in entirely different circumstances depending on how a particular playthrough unfolds. The official album is therefore a collection of music from the game rather than a linear musical retelling of its story.

This Renovatio Records edition takes a different approach. The material has been selected and arranged to create a narrative arc, beginning with V's introduction to Night City, moving through the Heist and Johnny Silverhand's growing presence, expanding into the various factions and relationships that define V's journey, and eventually arriving at the assault on Arasaka and the very personal question of V's fate. Themes and musical identities are consequently allowed to return in new contexts.

The album also makes room for music that had not previously been represented on an official soundtrack release. This is particularly important because much of the game's score exists in the spaces between the more prominent cues that made it onto the original album. By incorporating additional material, the Renovatio edition can fill some of those gaps and allow certain musical ideas to develop more naturally. Rather than superseding the official soundtrack, this edition offers a different way of listening to the same enormous body of music.

In that sense, this release also represents something of a departure for Renovatio Records. After more than a decade devoted almost entirely to film music, Cyberpunk 2077 is the first video game score to receive a Renovatio edition. The transition is nevertheless a natural one. Like a film, a narrative-driven game can use music to establish atmosphere, define characters, shape dramatic momentum, and guide an audience through an emotional journey. The difference is that a game allows that journey to be experienced differently by every player. The challenge here was therefore not simply to assemble the music, but to find a sequence in which the score could function as a coherent dramatic work outside the interactive environment for which it was originally created.

That is ultimately what this edition attempts to do. Cyberpunk 2077 contains an extraordinary amount of music, much of it designed to disappear into the experience of playing the game. Heard in isolation, individual cues can be atmospheric, aggressive, beautiful, or unsettling. Heard together and in a carefully considered order, however, they reveal something larger: a musical narrative about a mercenary who begins by trying to make a name for himself and ends up confronting questions of identity, mortality, memory, and what remains of a person after they are gone.

For all its distortion, percussion, and electronic aggression, Cyberpunk 2077's score is ultimately about people: who they are, what they remember, who they leave behind, and whether they can still be themselves when everything around them is changing. For Renovatio Records, that makes Cyberpunk 2077 a fitting first step into video game music. The medium may be different, but the underlying principle remains the same: take music created to serve a larger work, reconsider its shape as a listening experience, and allow the music itself to tell the story once again.



Track listing:

Disc 1:
1. V - Marcin Przybyłowicz (2:34)
2. The Rebel Path - P.T. Adamczyk (4:44)
3. Meet Dex - Marcin Przybyłowicz (3:09)
4. Corpo Deal - Marcin Przybyłowicz (2:53)
5. Chrome and Blood - Marcin Przybyłowicz (4:35)
6. Braindance Calibration - Marcin Przybyłowicz (2:26)
7. Patricide - P.T. Adamczyk (3:28)
8. Jackie's Demise - P.T. Adamczyk (2:47)
9. The Voice in my Head - Marcin Przybyłowicz (2:20)
10. Cloudy Day in Japantown - Marcin Przybyłowicz (4:07)
11. Tyger Claws - Marcin Przybyłowicz (2:28)
12. Sugar Skull Turf - P.T. Adamczyk (2:04)
13. Extraction Gig - Paul Leonard-Morgan (2:27)
14. Scav Hunt - P.T. Adamczyk (3:32)
15. Finding Ev - Paul Leonard-Morgan (2:25)
16. AV Chase - P.T. Adamczyk (2:43)
17. Winds of the Badlands - P.T. Adamczyk (3:36)
18. Digital Loa - P.T. Adamczyk (3:10)
19. Beyond the Blackwall - Marcin Przybyłowicz (3:38)
20. Patri(di)ots - Marcin Przybyłowicz (3:41)
21. Relic Malfunction - P.T. Adamczyk (3:53)

Disc 2:
1. Johnny Takes the Wheel - P.T. Adamczyk (2:16)
2. Bells of Laguna Bend - Paul Leonard-Morgan (4:33)
3. Thoughts Breathe Easy - Paul Leonard-Morgan (2:31)
4. Ursa Major Leak - P.T. Adamczyk (3:47)
5. Whispers in Charter Hill - Paul Leonard-Morgan (2:42)
6. Fight the Law - Marcin Przybyłowicz (2:52)
7. Juiced-Up Animals - Marcin Przybyłowicz (3:43)
8. AfterWard - Paul Leonard-Morgan (3:14)
9. Follow the River - P.T. Adamczyk (2:57)
10. Bakeneko - Paul Leonard-Morgan (2:47)
11. The Koi and The Dragon - Marcin Przybyłowicz (4:56)
12. To Hell and Back - P.T. Adamczyk (3:01)
13. No Headstone - P.T. Adamczyk (3:39)
14. Outsider No More - P.T. Adamczyk (2:55)
15. Storming Arasaka - P.T. Adamczyk (5:06)
16. Smasher - Paul Leonard-Morgan (3:25)
17. Mikoshi Core - Marcin Przybyłowicz (2:40)
18. Never Stop Fighting - Marcin Przybyłowicz (4:01)
19. Never Forget - P.T. Adamczyk (1:45)
20. Don't Slow Down, Panam - P.T. Adamczyk (3:17)
21. Never Fade Away (SAMURAI Cover) - P.T. Adamczyk featuring Olga Jankowska (4:46)

CD 1 Running Time: 66:40
CD 2 Running Time: 70:53
Total Running Time: 137:33





Size: 787.3 MB
Files type: FLAC Audio File [.flac]
Channels: 2 (stereo)
Sample Rate: 44.1 KHz
Sample Size: 16 bit
Bit Rate: 1,411 kbps




Cover Artwork:








Credits:

Music Composed by Marcin Przybyłowicz, P.T. Adamczyk and Paul Leonard-Morgan
Executive Producer for Renovatio Records: John M. Angier

Additional Musical Sound Designer: Richard Devine
Recorded at Sphere Studios, Capitol Studios, Sunset Sound, Sonus, Addicted to Music Studios
Recording Engineers: Rafał Smoleń, Michał Rypień
Mixing & Mastering Engineer: Rafał Smoleń
Additional Mixing: Jason La Rocca
Assistants to Paul Leonard-Morgan: Giacomo Lamparelli, Matt Lewis

Album Sequencing: John M. Angier
Music Edited and Re-Mastered by April Faust
Re-Mastered at RR Studios
Album Art Direction: Mira B. Ellis

Featured Soloists:
Electric Cello: Tina Guo, Eric Byers
Drums: Ilan Rubin, Szymon Linette
Bass Guitar, Electric Guitar: Ross Hamilton
Guitars: Piotr Lewandowski
Vocals: Olga Jankowska, Damian Ukeje
Piano: Joanna Przybyłowicz

"Never Fade Away (SAMURAI cover)"
Written By P.T. Adamczyk and Olga Jankowska
Performed By P.T. Adamczyk
Featuring Olga Jankowska

Cyberpunk 2077:
Developed by CD Projekt Red
Set in the universe created by Mike Pondsmith
Game Director: Adam Badowski
Second Director and Head of Production: Konrad Tomaszkiewicz
Senior Producers: Urszula Kominek, Krzysztof Nosek, Paweł Błasiak, Marcin Jefimow, Bartlomiej Miszkurka, Małgorzata Mitręga, Daria Zienowicz
Story Director: Marcin Blacha
Head of Animation/Animation Director: Sebastian Kalemba
Cinematic Director: Igor Sarzyński
Art Directors: Krzysztof Krzyścin, Paweł Mielniczuk, Lucjan Więcek, Jakub Knapik, Marian Chomiak
Music Director: Marcin Przybyłowicz
Audio Director: Atsushi Suganuma




Cue Assembly:
Track Title
Cue Title

1. V

0844

2. The Rebel Path

0045, 0442, 0870 (Edited), 0738, 0442, 0377, 0138, 0806, 0862, 0798 (Edited), 0963, 0888

3. Meet Dex

0151, 0620, 0833, 0103, 0961, 0881

4. Corpo Deal

0833, 0346 (Edited), 0276, 1039, 0544

5. Chrome and Blood

0106 (Edited), 0356 (Edited), 1106 (Edited), 0541, 0299 (Edited), 0755 (Edited)

6. Braindance Calibration

0361, 0958, 0449

7. Patricide

0933, 0698, 1125, 0230, 1068, 0383, 0650, 0393 (Edited), 1138, 0762

8. Jackie’s Demise

0241, 0576, 0799

9. The Voice in My Head

1082, 0876

10. Cloudy Day in Japantown

0281 (Edited), 0943, 0532

11. Tyger Claws

0871 (Edited)

12. Sugar Skull Turf

0091 (Edited), 0847 (Edited), 0896, 0668 (Edited), 0501, 0668 (Edited), 0116 (Edited)

13. Extraction Gig

0046, 0521 (Edited)

14. Scav Hunt

0707 (Edited), 0245 (Edited), 0440, 1135 (Edited), 0577, 0208 (Edited), 0766 (Edited), 0528 (Edited)

15. Finding Ev

0727

16. AV Chase

1134, 0685, 0213, 0486, 0074 (Edited), 0629 (Edited), 0110, 0757, 0639

17. Winds of the Badlands

0526, 0313, 0318, 0089 (Edited)

18. Digital Loa

1123, 0257, 0492 (Edited), 0569 (Edited), 1081, 1083, 1115 (Edited), 0503, 0974, 0499, 0868

19. Beyond the Blackwall

0539, 0079

20. Patri(di)ots

0587 (Edited), 0567 (Edited), 0296

21. Relic Malfunction

0604 (Edited), 0053, 0172, 0166

22. Johnny Takes the Wheel

0080, 0478 (Edited), 1055, 0073, 0375, 0357, 0430 (Edited), 0478 (Edited), 0073 (Edited)

23. Bells of Laguna Bend

0059 (Edited), 1093, 0869, 0444, 1127

24. Thoughts Breathe Easy

0970, 1093 (Edited)

25. Ursa Major Leak

0183, 0313, 0706, 0687, 1131 (Edited)

26. Whispers in Charter Hill

0630 (Edited), 0744 (Edited), 0235 (Edited), 0977, 0728

27. Fight the Law

0840, 0170, 0075, 0808, 0153, 0967 (Edited)

29. Juiced-Up Animals

0953 (Edited), 0011, 1035, 0016, 0452, 0773, 0011 (Edited)

29. AfterWard

1004, 0406

30. Follow the River

0712, 0390

31. Bakeneko

0262, 0919

32. The Koi and the Dragon

0645, 0071 (Edited), 0015, 0633, 0031 (Edited), 0525

33. To Hell and Back

0158 (Edited), 0060, 0626, 0760 (Edited), 0413 (Edited), 0087 (Edited), 0867, 0626, 0760 (Edited) 1065

34. No Headstone

0487 (Edited), 1053, 1132

35. Outsider No More

0155 (Edited), 0706, 0367, 0638 (Edited)

36. Storming Arasaka

1043 (Edited), 0739, 0466, 0578, 0419 (Edited), 0828, 0691, 0829 (Edited), 0199 (Edited), 0841, 0666, 0352

37. Smasher

0139, 0848

38. Mikoshi Core

0064, 1006

39. Never Stop Fighting

0201, 0605, 1104, 1024

40. Never Forget

0032

41. Don’t Slow Down, Panam

0023, 0916 (Edited), 1141

42. Never Fade Away (SAMURAI Cover)

0072




CD PROJEKT Ⓡ, Cyberpunk Ⓡ, Cyberpunk 2077 Ⓡ are registered trademarks of CD PROJEKT S.A. © 2022 CD PROJEKT S.A. All rights reserved.
This compilation and cover artwork © 2026 Renovatio Records. All rights reserved. Unauthorized duplication is a violation of applicable laws. For promotional use only.

Renovatio Records [0-01702-19119]

Tuesday, August 18, 2026

Casino Royale

 

Casino Royale

(Original Motion Picture Soundtrack)

Music Composed by
David Arnold

Renovatio Records presents a new edition of David Arnold’s score for Casino Royale, Martin Campbell’s 2006 reinvention of the James Bond series. Based on Ian Fleming’s first Bond novel, the film introduces Daniel Craig as a newly promoted 00 agent, following his first assignments as he tracks terrorist financier Le Chiffre (Mads Mikkelsen) from Madagascar to the high-stakes poker table of Casino Royale in Montenegro. Along the way, Bond is joined by Treasury agent Vesper Lynd (Eva Green), whose presence gradually transforms what begins as a mission into a deeply personal encounter, while Judi Dench’s M, Giancarlo Giannini’s René Mathis, and Jeffrey Wright’s Felix Leiter round out an ensemble that helped establish the new era of the franchise. Produced by Barbara Broccoli and Michael G. Wilson and written by Neal Purvis, Robert Wade and Paul Haggis, the film deliberately moved away from the increasingly extravagant formula of the preceding Bond adventures, replacing gadgetry and spectacle with physical brutality, psychological vulnerability and a more grounded portrait of the man behind the legend. The result was both a commercial success and one of the most critically acclaimed entries in the series, with particular praise directed toward Craig’s intense, physically imposing interpretation of Bond. Yet Casino Royale is ultimately an origin story in more than name: it is the story of a man learning how to become James Bond, and David Arnold’s score would become one of the film’s most important instruments in charting that transformation.

At the center of Casino Royale’s musical identity is “You Know My Name,” the title song performed by the late Rock legend Chris Cornell and written by Cornell and David Arnold. Rather than attempting to reproduce the sophisticated, larger-than-life image traditionally associated with Bond, the song embraces something considerably rougher. Its alternative-rock sound, driven by distorted electric guitar, muscular rhythm and Cornell’s forceful vocal delivery, reflects the youth and immaturity of this newly introduced 007. This is a Bond who has not yet learned how to be the effortlessly confident, seemingly invulnerable womanizer of previous incarnations. He is blunt, aggressive and still discovering what the life of a 00 agent will demand of him. Cornell himself described the song as an exploration of Bond’s conflicted psychology, and its title carries a deliberate irony: the audience may know the name, but this is a James Bond we have not encountered before. The lyrics consequently function as an introduction to the character, addressing his first kills, his uncertain future and the realization that his actions may define the rest of his life.

Musically, however, “You Know My Name” is far more closely connected to Bond’s established identity than its aggressive surface might suggest. Its thematic material shares the genetic material of Monty Norman’s James Bond Theme, but Arnold reshapes and rearranges it into something that belongs to this younger, less finished incarnation of the character. The relationship is crucial to understanding the score. Rather than simply presenting the traditional Bond Theme whenever Bond appears, Arnold fragments, transforms and incorporates its musical DNA into his new material. The title song itself consequently becomes a thematic voice for Bond throughout the film, appearing in numerous forms and gradually becoming more recognizable as the character himself develops. The decision to withhold a full presentation of the traditional Bond Theme until the end credits is therefore anything but arbitrary. When it finally arrives, complete with its unmistakable electric-guitar sound, it functions as a musical rite of passage. Bond has finally earned the identity that the audience has known all along.

The score itself is consequently built around a remarkably disciplined thematic architecture. Arnold had already developed an extensive Bond vocabulary across his previous scores, combining large orchestral writing with electronics, percussion, electric guitar and the muscular brass associated with the series. For Casino Royale, however, he places those elements within a more restrained and dramatically focused framework. The orchestra can be sparse and almost chamber-like when the story demands it, with high strings, piano, woodwinds and harp providing an atmosphere of suspicion and intimacy, before expanding into the enormous brass and percussion writing expected from a Bond action sequence. The result is a score that can move effortlessly between psychological suspense, romantic lyricism and full-scale action while maintaining a remarkably coherent musical identity.

The opening sequence establishes that language immediately. “African Rundown,” accompanying Bond’s foot pursuit through a construction site in Madagascar, is one of Arnold’s most accomplished action cues, combining relentless percussion with frenetic orchestral writing and powerful statements of the title-song material in the brass. The music is physically exhausting, mirroring the brutality of the chase and the almost reckless energy of the young agent. Elsewhere, Arnold demonstrates an equally effective command of restraint. “Nothing Sinister,” accompanying Le Chiffre aboard his yacht, reduces the musical palette to subdued, high-register strings, creating an atmosphere as calculating and controlled as the villain himself. The contrast is important: Le Chiffre does not need bombast to feel dangerous. His music is cold, contained and quietly sinister.

“Blunt Instrument” provides one of the earliest examples of Arnold using the title-song material as part of the score's transitional vocabulary. What begins as a relatively conversational string cue accompanying Bond's infiltration of M's home gradually expands as the narrative moves toward the Bahamas, introducing percussion and brass while the song theme appears prominently against the underlying Bond material. This technique becomes fundamental to the score. Arnold does not merely quote his themes; he layers them, allowing the musical identity of Bond to emerge through the interaction of different thematic ideas.

The first of the score's major secondary themes belongs to Solange, the doomed woman Bond encounters in the Bahamas. Introduced in “Solange” through lush romantic strings, the material is brief but immediately distinctive. In “Trip Aces,” Arnold develops it through woodwinds while suspenseful harp, piano and strings accompany the card game, with fragments of the title-song material and, eventually, the Bond Theme appearing as Bond gains the upper hand. The music thus allows romance, suspense and Bond's developing identity to coexist within a single sequence. Even in these early stages, Arnold is treating the themes as narrative components rather than isolated melodies.

The large-scale action cues then broaden the score's palette considerably. “Miami International” combines busy orchestral writing and increasingly urgent string crescendos with electronic textures, recalling Arnold's fascination with technology and sound design from his earlier Bond scores while integrating those elements more organically into the orchestra. “Airport Pursuit” pushes the approach further, combining electronic propulsion with electric guitar and an almost old-school sense of technological grandeur. As the enormous passenger jet enters the story, Arnold responds with suitably exaggerated brass, percussion and gong hits, momentarily reconnecting Casino Royale with the spectacular tradition of the classic Bond scores. Yet even here, the writing remains grounded in the film's more physical, immediate approach to action.

As Bond arrives in Montenegro, the score begins to change character. “I'm the Money” and “Aston Montenegro” feature particularly elegant statements of the title-song material, with strings giving the melody a more sophisticated character. “Dinner Jackets” introduces the second major character theme, Vesper Lynd's, initially heard in piano as Bond and Vesper begin to understand one another. At the same time, the Bond theme becomes increasingly confident, driven here by electric bass and accompanied by further appearances of the title-song theme, the music effectively charting Bond's transformation in real time. He is becoming more polished, more assured and more recognizably Bond, while Vesper's presence introduces an emotional dimension that will eventually redefine him.

The poker sequences allow Arnold to exploit this thematic and instrumental restraint to remarkable effect. “The Game Begins” largely strips the orchestra down to high, suspenseful strings, with Vesper's theme emerging as she enters the game. “Vesper” then presents her material in its fullest early form: a remorseful, romantic piano melody accompanying the famous shower sequence. The theme is beautiful but never entirely comfortable, its mysterious quality reflecting the contradictions within Vesper's character. Arnold's choice of piano and restrained orchestration gives the melody an intimacy that contrasts sharply with the muscular action writing elsewhere in the score. By the time we reach “Dirty Martini,” that intimacy has been replaced by physical instability as Bond is poisoned during the game. Heavy brass and increasingly dramatic orchestral gestures mirror his loss of control, while “Straight Flush” eventually brings the sequence back toward resolution, quietly combining the Bond and title-song material as Bond wins the hand.

The score's emotional center arrives with “City of Lovers,” where Vesper's theme is expanded into a full orchestral statement. Dreamlike chimes, lush strings and a romantic harmonic language evoke the influence of John Barry without simply imitating it. This is Arnold at his most lyrical, allowing the theme to express the possibility of happiness that Bond has never been permitted to experience. That possibility makes the music's later transformation all the more devastating. In “Fall of a House in Venice,” Arnold unleashes one final extended action sequence, combining relentless orchestral momentum with forceful statements of the Bond material as the film hurtles toward its conclusion. The music is spectacular, but its dramatic purpose is ultimately to clear the way for the score's emotional climax.

“Death of Vesper” returns to her theme in radically altered form. The romantic piano and warmth of the earlier music give way to tragedy, with the thematic material now carrying the full weight of Bond's loss. It is one of the score's most emotionally powerful passages precisely because Arnold does not introduce a new musical idea for Vesper's death. Instead, he transforms something the audience has already come to associate with intimacy and love into music of grief. Her theme has become inseparable from Bond's emotional development, and its destruction marks the final stage of his transformation.

The closing cues complete that transformation musically. “The Job Is Done” combines Vesper's piano material with an intelligent statement of the Bond theme as Bond's future within MI6 is finally secured. Then, in “The Name's Bond... James Bond,” Arnold begins with swagger and confidence as Bond completes his revenge. When he finally delivers the line that defines him, the music responds with the moment the entire score has been withholding: a full, unmistakable performance of the James Bond Theme in its traditional form. The title song's aggressive musical DNA, which has followed him throughout the film, has led him here. The young agent who began the film killing for the first time has finally become the character whose name the world already knows.

The original Casino Royale soundtrack was released by Sony Classical on November 14, 2006, presenting 25 selections from David Arnold's score across nearly 75 minutes. Despite the importance of “You Know My Name” to the film's musical identity, Chris Cornell's recording was not included on the album, having been issued separately as a single. The absence was particularly noticeable given the song's integral role in Arnold's thematic conception, with its instrumental material appearing repeatedly throughout the score. The original CD was subsequently supplemented by an iTunes-exclusive edition containing thirteen additional cues, making a total of 38 score tracks available digitally and providing a substantially more complete picture of Arnold's work.

For this Renovatio Records edition, we have taken a different approach. Rather than attempting to reproduce the existing album or simply assemble every officially released cue, this program has been sequenced to more closely follow the film's dramatic and musical progression. “You Know My Name” opens the album with its raw energy establishing the musical identity of the young Bond, while the score then unfolds through the action in Madagascar, the Bahamas, Miami and Montenegro, before moving into the poker sequences, Bond and Vesper's developing relationship, the tragedy in Venice and Bond's final transformation. The result showcases why Casino Royale is such a satisfying score within Arnold's Bond catalogue. It is not simply a collection of action cues, romantic themes and references to established series music. It instead accomplishes something unusually ambitious for a franchise film: it uses the musical history of James Bond not merely to celebrate the character, but to tell the story of how that character came to be.



Track listing:

1. You Know My Name (4:02) - Performed by Chris Cornell
2. African Rundown (6:51)
3. Nothing Sinister (1:31)
4. Blunt Instrument (2:22)
5. Solange (0:57)
6. Trip Aces (2:06)
7. Miami International (5:45)
8. Airport Pursuit (6:49)
9. I'm the Money (0:27)
10. Aston Montenegro (1:03)
11. Dinner Jackets (1:53)
12. The Game Begins (3:15)
13. Vesper (1:43)
14. Dirty Martini (3:33)
15. Straight Flush (3:19)
16. The End of an Aston Martin (1:30)
17. City of Lovers (4:24)
18. Fall of a House in Venice (6:34)
19. Death of Vesper (3:15)
20. The Job is Done (1:04)
21. The Name's Bond... James Bond (2:49)

Total Running Time: 65:12





Size: 381.0 MB
Files type: FLAC Audio File [.flac]
Channels: 2 (stereo)
Sample Rate: 44.1 KHz
Sample Size: 16 bit
Bit Rate: 1,411 kbps




Cover Artwork:








Credits:

Music Composed by David Arnold

Score contains interpolations of
"You Know My Name" written by Chris Cornell and David Arnold
and
"The James Bond Theme" written by Monty Norman

Music Produced by David Arnold
Executive in Charge of Music for Columbia Pictures: Lia Vollack
Executive Producer for Renovatio Records: John M. Angier

Orchestrated and Conducted by Nicholas Dodd
Programming: Rob Playford
Recorded and Mixed by Geoff Foster at Air Lyndhurst, London
Assistant Engineer: Chris Barret
Second Assistant Engineer: Sam Jones
Orchestra Contractor: Isobel Griffiths
Music Preparation: Global Music Service
Auricle Programming: Chris Cozens
Supervising Music Editor: Dominic Gibbs
African Percussion Designed and Performed by Pete Lockett
African Bass: Simon Edwards
Happy 21st Bond Movie Derek Watkins, Trumpet Supreme

Album Sequencing: John M. Angier
Music Edited and Re-Mastered by April Faust
Re-Mastered at RR Studios
Album Art Direction: Mira B. Ellis

Thanks to Michael G. Wilson, Barbara Broccoli, and all my friends at Eon Productions; Martin Campbell, Stuart Baird, all at Sony Pictures; Chris Cornell, Alison Burton and all at Air Studios; Matt Robertson and Michael Price 'The Picture Change Cavalry'; Vasi Vangelos and all at First Artists Management; Ellie, George, Stella and Grace.

"You Know My Name"
Written by Chris Cornell and David Arnold
Published by Disappearing One/EMI April Music Inc., admin. by EMI April Music Inc. (ASCAP);
U/A Music, Inc./New Columbia Pictures Music, Inc., admin by Sony/ATV Tunes LLC (ASCAP); and ThrustMagnumMusic/Bucks Music/United Lion Music, Inc./Colpix Music, Inc., admin by Sony/ATV Songs LLC (BMI)
Chris Cornell appears courtesy of Interscope Records

"The James Bond Theme"
Written by Monty Norman
Published by EMI Unart Catalog Inc. o/b/o EMI United Partnership (BMI)

Score Published by United Lion Music, Inc./Colpix Music, Inc., admin by Sony/ATV Songs LLC (BMI)



Cue Assembly:

Track Title

Cue Title

1. You Know My Name (Chris Cornell)

You Know My Name (Chris Cornell)

2. African Rundown

Jungle Run

Construction Site I

Construction Site II (Edited)

Embassy Shootout (Edited)

3. Nothing Sinister

Nothing Sinister (Edited)

Push Them Overboard (Edited)

4. Blunt Instrument

Blunt Instrument

5. Solange

Solange

6. Trip Aces

Trip Aces

7. Miami International

Miami International I (Edited)

8. Airport Pursuit

Miami International II

9. I’m the Money

I’m the Money

10. Aston Montenegro

Aston Montenegro

11. Dinner Jackets

Dinner Jackets

12. The Game Begins

The Tell (Edited)

13. Vesper

Vesper

14. Dirty Martini

Dirty Martini (Edited)

15. Straight Flush

Bond Wins it All (Edited)

16. The End of an Aston Martin

The End of an Aston Martin

17. City of Lovers

I’m Yours

City of Lovers

18. Fall of a House in Venice

The Switch (Edited)

Fall of a House in Venice (Edited)

19. Death of Vesper

Run to the Elevator

Death of Vesper

20. The Job is Done

The Bitch is Dead

21. The Name’s Bond

The Name’s Bond… James Bond




Motion Picture Artwork and Photography: Casino Royale © 2006 Danjaq, LLC, United Artists Corporation, Columbia Pictures Industries, Inc. / 007 Gun Logo and related James Bond Trademarks © 1962-2006 Danjaq, LLC and United Artists Corporation. Casino Royal, 007 Gun Logo and related James Bond Trademarks are trademarks of Danjaq, LLC. This compilation and cover artwork © 2026 Renovatio Records. All rights reserved. Unauthorized duplication is a violation of applicable laws. For promotional use only.

Renovatio Records [0-01702-19120]